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The next Direct will happen June 11th, 2013. That’s right, the Tuesday of E3 week. It all starts at 7am Pacific (10am ET). Here’s how I guessed Nintendo would handle E3 this year back when we received our invite to go hands-on with games at the show. If I had to guess, I’d say that Nintendo will show a Direct Presentation directly before the preview. They’ll present the titles and footage to the world, and then they’ll open up the booth to a media hands-on period. Count it. In my opinion, all this hullabaloo about Nintendo no longer competing at E3 is now bunk. For people not at the show, the day will run exactly as it always has. Nintendo has always had the Tuesday morning time slot for their presentation. That remains the same. The only difference? No stage show this year. We’ll still have a presentation from Nintendo on Tuesday morning, it’ll just be in Nintendo Direct style. Which, hey, I’m a fan of. We’ll be all over this show and whatever Nintendo has playable at E3. JOIN THE DISCUSSION |
*YOU CAN CHANGE THE MUSIC JUST CLICK ON THE SMALL MUSIC NOTE THE UPPER RIGHT TO OPEN THE PLAYLIST AND TO CHOOSE ANOTHER MUSIC
Best games of 2013You can check out a full rundown of May’s top ten sellers below.
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Xbox announces landmark deals with time warner cable to bring more live TV to Xbox 360 READ MORE...Xbox |
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Gamers Beware: will check for internet every hours
Ahead of next week’s big E3 extravaganza, Microsoft unleashed perhaps the biggest newssurrounding the company’s upcoming console: it’ll require an Internet connection every 24 hours just to play games. But the good news—kind of—is that used games will be allowed without any reactivation fee whatsoever. They’ll still be confined by an Internet connection requirement, though.
In a Q&A regarding licensing fees, Microsoft said it designed the Xbox One so publishers can enable games to be traded in at participating retailers. The little fine print, however, says fees are exempt from first-party games only. Any third-party publishers can opt in or out of the resale model as they see fit. Microsoft said it does not receive any sort of compensation from third-party publishers or retailers as part of reselling.
The perpetual 24 hour probing from Microsoft is an attempt to stop piracy; the Redmond company’s checks see if a game license you’re using is official or not.
With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library, Microsoft’s official statement reads. “Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
Although a persistent connection is not required, Microsoft is leaving very little flexibility for consumers whose Internet—or some other circumstance—might be down. Microsoft’s Kinect capabilities already seemed invasive enough, and while the thought makes sense for the company itself, it might not necessarily be viable for the consumer at large. So far, there’s no word on what exceptions Microsoft will make.
In a Q&A regarding licensing fees, Microsoft said it designed the Xbox One so publishers can enable games to be traded in at participating retailers. The little fine print, however, says fees are exempt from first-party games only. Any third-party publishers can opt in or out of the resale model as they see fit. Microsoft said it does not receive any sort of compensation from third-party publishers or retailers as part of reselling.
The perpetual 24 hour probing from Microsoft is an attempt to stop piracy; the Redmond company’s checks see if a game license you’re using is official or not.
With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library, Microsoft’s official statement reads. “Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
Although a persistent connection is not required, Microsoft is leaving very little flexibility for consumers whose Internet—or some other circumstance—might be down. Microsoft’s Kinect capabilities already seemed invasive enough, and while the thought makes sense for the company itself, it might not necessarily be viable for the consumer at large. So far, there’s no word on what exceptions Microsoft will make.
Gamers fear that Xbox could be 'future of prism'Edward Snowden told the Washington Post last week that he leaked the National Security Agency’s top secret surveillance programs in part because he feared the Internet becoming “a TV that watches you.”
What to make, then, of an Internet-connected household computer that requires users to install a futuristic microphone and camera able to track their movement—and even heart rate and mood—in pitch black? The device in question is Microsoft’s Xbox One, the much anticipated gaming console hitting the market this holiday season. And while its features promise an unprecedented level of interactivity for gaming, they’re fueling concerns among gamers that they could be used to spy on the family living room. The stakes are high for Microsoft to reassure its fan base that this scenario is a fantasy. Xbox One is the successor to the popular Xbox 360, which sold an estimated 77 million units worldwide since debuting in 2005, and Microsoft is counting on the new console to anchor its share of the $66 billion video game industry for at least the next several years. They’ll be up against some heavy competition too: arch-rival Sony is set to release its new PS4 this year, sans camera. The Kinect is Xbox One’s most unique selling point—a combined motion sensor and microphone that allows for games like the Dance Central series, which grades users on how well they perform pop choreography routines. Microsoft made a splash last month with tech demos showcasing its ability to recognize individual users by their face, create a skeletal model of their movement down to the joints on their fingers, and even detect from their expression whether they’re excited while playing a game or distracted. GRAND THEFT AUTO V: MICHEAL. FRANKLIN. TREVOR. TRAILERIt’s been a long requested feature, and we are happy to announce that Spectator Mode will definitely appear in Battlefield 4! If you’ve watched our multiplayer live stream from E3, you’ve already seen an early version of it in action. In this post, we give you some added detail and answers to this upcoming feature.
Xbox vs ps4Xbox One v PS4:
the complete comparison From tech specs to exclusive launch games, get completely up to date with the next-generation console war |
Gears of war dlc: lost relic map pack details and videosOut now for season pass holders and next week for everyone else
Epic has released a fresh batch of details about new Gears of War Judgment DLC Lost Relics, as well as numerous videos showing off the content. Available now for season pass holders and from June 25 for everyone else (check out the latestXbox Live DLC release schedule), the Gears of War Judgment DLC includes four new maps, fresh weapon and armour skins, plus a new mode called Breakthrough.
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Ea:Nintendo need to "sell more boxes "
before publisher can return to wii u
EA Labels president Frank Gibeau has stated that Nintendo needs to sell more Wii U consoles in order for the company to start producing games for it once more. Despite having four titles out on Nintendo’s console, Gibeau has said they haven’t sold well, confirming it’s a matter of monetary return for the publisher.
Speaking with Joystiq, GIbeau said, “The only thing they can do to fix it is to sell more boxes. We’re a rational company, we go where the audience is. We publish games where we think we can make a great game and hit a big audience, and make money. That’s why we’re here, that’s why we have an industry.
“We shipped four games [for the Wii U]. We shipped Madden, FIFA, Need for Speed and Mass Effect. In fact, the last Need for Speed shipped 60 days ago had a pretty good Metacritic. It was a good game. It wasn’t a schlocky port, we actually put extra effort into getting everything to work. And it’s just not selling because there’s no boxes.”
In response to EA’s stance, Nintendo of America’s head of corporate communications Charlie Scibetta said, “EA is a great partner of ours, they’ve had games on our platforms before. They want what all third parties want and what we want: for the install base to grow.
“We’re confident that once some of these games come out that we have planned between now and the holiday and into 2014, that it will help drive the install base and when that happens the platforms will look more enticing to third parties.”
Do you think Wii U can deliver the kind of stats EA needs to see moving forward? Let us know below.
“We shipped four games [for the Wii U]. We shipped Madden, FIFA, Need for Speed and Mass Effect. In fact, the last Need for Speed shipped 60 days ago had a pretty good Metacritic. It was a good game. It wasn’t a schlocky port, we actually put extra effort into getting everything to work. And it’s just not selling because there’s no boxes.”
In response to EA’s stance, Nintendo of America’s head of corporate communications Charlie Scibetta said, “EA is a great partner of ours, they’ve had games on our platforms before. They want what all third parties want and what we want: for the install base to grow.
“We’re confident that once some of these games come out that we have planned between now and the holiday and into 2014, that it will help drive the install base and when that happens the platforms will look more enticing to third parties.”
Do you think Wii U can deliver the kind of stats EA needs to see moving forward? Let us know below.